AnyTogether
AnyPS5 0.2.25 is outWhat's new

Your PS5 games.On your Mac, your PC,and with friends.

AnyPS5 runs the games you own on Apple silicon Macs, Windows and Linux. Your phone becomes the DualSense. AnyTogether brings everyone in: share play, parties, voice and trophies.

Mac, Windows, Linux, iPhone and Android

88 seconds of AnyPS5.

The launcher, the phone as a pad, parties, share play and the Hub, filmed as they are.

Music: “Calm Ambient 1 (Synthwave 4k)” by The Cynic Project (CC0)

Your phone is the DualSense.

Both sticks, the touchpad, motion, rumble and the light bar, on the phone you already carry. Four phones are four players, and Remote Play puts the game on the phone's screen, sound included.

  • Sticks and touchpad
  • Gyro and accelerometer
  • Rumble and trigger pulses
  • Light bar colour
Silksong played with the phone, the pad shown in the corner
  • Remote Play
  • Up to 4 phones
  • Wi-Fi or a cable
  • Your layout per game

Everything the phone does

Plays the way you do.

New in the Mac launcher and in AnyPS5 Desktop for Windows and Linux.

Any controller
DualSense, DualShock 4, Xbox, Switch Pro and more, over USB or Bluetooth, and the DualShock 3 over USB on the Mac. Settings → Controllers tests the buttons, sticks, vibration and light bar, and a troubleshooter says what is wrong.
Play from Steam
Add to Steam puts AnyPS5 in your Steam library, and every unlocked game with its own art, starting straight into it. On the Steam Deck too.
Glass
A see-through theme: your wallpaper glows through frosted panes. Liquid Glass on macOS 26, Acrylic on Windows, blurred on KDE Plasma.
Ready when you are
Copy a game into the games folder: it shows up by itself and is prepared in the background, once the drive is checked for room.
Online playExperimental
Each player runs their own copy and the games reach each other through AnyTogether, never Sony. Human Fall Flat already lists and joins public lobbies; no game plays a whole session yet.
Play TogetherComing soon
Start a game from your party and everyone in it joins its LAN mode over the internet, once AnyPS5 has checked they have the same game and version.

Nobody to play with? Not for long.

Looking for group
Post what you want to play, when, and in which language: co-op, online, a party or trophy help. People tap “I'm in” and you choose who joins.
Public parties
Open your party to anyone, or walk into one that is talking about your game.
Game hubs
Every game has a page: who plays it, open parties and share plays to watch.
Find players

Every trophy counts. The rare ones more.

Play time and trophies go to your profile from every launcher, each trophy with how rare it is among all players.

A friend's profile in the launcher: games, play time, recent trophies with rarity, activity
A game's leaderboard in the launcher, your rank highlighted
Profiles
Your games, hours, trophies and points, and who gets to see each of them.
Rarity
Common to ultra rare, worked out from everyone who plays the game.
Activity
Friends' trophies, first plays and milestones, with reactions.
Leaderboards
Points, play time and completion, among friends or everyone, per game or overall.

People in the pictures are made up.

Make it yours. Share it.

Design a theme in the launcher's Theme Studio: the motion, its colours, a picture or a video behind it, menu music. Share it on the Theme Hub, where anyone installs it with one press. The phone wears it too.

Browse the Theme Hub

Experimental

60 in, 120 out.

On the Mac, a frame is made between each two of the game's, from the motion between them, so a 60 fps game shows 120 on a 120 Hz display. It turns itself off wherever it would cost the game frames.

Every screen you own.

Free and open source. One AnyTogether account works on all of them.

Apple silicon (M1 or later), macOS 14 or later. Rosetta 2 is installed if missing.

Or in Terminal
curl -fsSL https://github.com/AnyTogether/AnyPS5-ARM/releases/latest/download/install.sh | sh

Yours to run.

Every line is on GitHub. AnyTogether is MIT licensed and the whole server runs on one machine with Docker Compose; the launchers and the phone connect to it from Settings → AnyTogether → Server.

Built on boykopovar/AnyPS5, the open source PS5 compatibility layer.

# Self-hosting guide
$ git clone https://github.com/AnyTogether/AnyTogether.git
$ cd AnyTogether/deploy && cp .env.example .env
$ docker compose up -d --build
✓ caddy · web · api · realtime · postgres · valkey
Self-hosting guide

Bring the games you own.

  1. We never touch Sony's servers, code or keys.

    AnyPS5 is not an emulator: it relinks a game's own program to run natively, against system libraries written from scratch.

  2. Only your own copies.

    You play decrypted dumps of games you own. No game files, firmware or keys are offered anywhere here, only AnyPS5's own software.

  3. Nothing sold, nothing tracked.

    Free and open source. Your data is yours to export or delete from Settings.

Pick up a controller.

Download AnyPS5, sign in once, and your friends are one press away.